About

Award-Winning Game Design.

I’m Stephen Scoglio, Game Designer, Educator and most recently, Studio Lead Designer at Wicked Workshop, where I helped build their design team and worked to shape the next generation of console and PC titles.

We all start somewhere.

In 2014, after years of experience working as a writer, editor and filmmaker I decided to study game development. I haven’t looked back.

In 2017 I graduated with a Bachelor of Games and Interactivity from Swinburne University.

My final-year university capstone project Level Squared won Best Student Game at The Game Awards, as voted upon by a panel of industry legends including Hideo Kojima, Todd Howard and Kim Swift.

From there I worked my way up from Graduate Game Designer to a Mid Level Game Designer at PlaySide Studios in Melbourne, Australia.

My role allowed me to create original and innovative F2P Mobile Games played by millions worldwide and to work on some of the biggest IP in the world.

After studio life, I went back to Swinburne University to teach Game Design to the next generation of game devs before getting itchy feet and feeling the need to get my hands dirty with design again, which brought me to my role at Wicked Workshop, introducing game design to a studio that had run for two decades without a dedicated design team.

The challenge was great and one that I relished. In my time at the studio, I built a team of designers and successfully integrated design processes into the daily flow of the studio, guiding other disciplines in how to work with design while empowering those under me to be heard.

I’ve now moved on and looking forward to my next challenge, whatever that may be!

Award acceptance: Los Angeles, December 2017.